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Invisible Ported GMod Models [Incorrect Path]

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My first (And probably the last) guide, decided to make this after messing around. Any feedback are welcome.

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Chances are if you are transitioning from GMod to SFM, you will have a lot (I mean A LOT) of models you wish to use in SFM. There is a possibility that some of these models will not show up in SFM.

To fix it, you can try to (You don't need to follow my order, just suit your needs):

  • Use Pte Jack's method first, which involves moving the model files (Incorrect placement), if this doesn't work, then:
  • Use the method provided in this guide, which involves editing the path line, if this doesn't work, then:
  • Use RatchetMario's method, which involves shortening the model name (I haven't encountered this problem. Yet.), if this doesn't work, then:
  • I dunno, maybe make yourself a cup of tea, and try to pacify your rage.

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  • If you are having translucent models problem, use this method to fix it, starting from Step 4. It is also a guide for people who's trying to import GMod models for the first time.
  • For unpaintable TF2 models, consider this. I haven't tried it, but you can test it out. Some models from GMod are supposed to be paintable, such as Triple Jumper.

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Apologies if there's any grammar error.
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Dmuzzzz's avatar
Do I save the notepad?